November 26, 2012
November 25, 2012
Nov 22: i love that!
While I realize this test is arriving a few days late, I have been working on it- so I didn't technically miss any days animating. Just haven't had alot of time...so it's been a few minutes here and there.
Oh! I love that! Yay! lol.
Oh! I love that! Yay! lol.
November 22, 2012
November 20, 2012
Nov 20: step (closeup one one foot)
One foot, quadruped, just before planting to just after picking up.
November 19, 2012
November 18, 2012
Nov 18: bouncing ping pong balls
Bouncing ping pong balls. Pretty self explanatory. I started each one from scratch so as to have 3 goes at it within this one shot. Tried to capture different stages of the bounce as well. Back on track!
Nov 17: sudden sound reaction
omg what was that?! Well he sure wasn't expecting it is for sure. All caught up! onward-
November 17, 2012
Nov 16: blinking
blinking! Just once actually, but with little darts etc, just kinda chillin listening to someone, not overly interested or not...
Nov 15- down on one knee
down on one knee. Tried to keep it a little simple to make it more manageable for what I'm trying to do with these. Still playing catch up...
November 16, 2012
Nov 14: smile!
Smile! Whether you are having a stare down or not, camera is coming to take your picture...some are happier for it than others lol.
November 15, 2012
Nov 12: don't do it!
So this little guy really wants to fly, but he's really just wayyyyy too small yet... He's perched near the edge of a rather large cliff and though flapping alot, doesn't go anywhere- thankfully.
For some odd reason, youtube made this blurry...but here it is...
For some odd reason, youtube made this blurry...but here it is...
November 14, 2012
Nov 11: full body push
This is by far the worst thing I've posted yet. There are two versions here, but it's important to note that these are not separate attempts at the same shot- the only difference between the two is some foot timing. Yikes, I kind of can't believe I'm posting this awfulness, but here it is nonetheless.
I think I will definitely be revisiting this shot, but as a complete do over, when I have plenty of time to hurl myself at a door repeatedly.
I think I will definitely be revisiting this shot, but as a complete do over, when I have plenty of time to hurl myself at a door repeatedly.
November 13, 2012
November 12, 2012
Nov 10: breathing
Used my max of 50 frames. Wanted to go for a more normal breathing rate, so he only gets part of one inhale and the whole exhale in that time. Since he's big shouldered, I left it more pronounced than I normally might since he'd probably take bigger breaths.
Nov 9: one word dialogue
I realize I am a little behind in posting this. I am currently playing catch up again...oops... :( I missed Saturday all together...so that's 2 days so far I have failed on, but I'm not going to let that stop me.
This test, I did start on Nov 9, but as I was playing catch up already that day, and trying to finish my homework, it didn't get finished until Sunday. Regardless, here it is. (and I WILL catch up on the missed day, and get back to doing that's days on that day again, never fear)
This test, I did start on Nov 9, but as I was playing catch up already that day, and trying to finish my homework, it didn't get finished until Sunday. Regardless, here it is. (and I WILL catch up on the missed day, and get back to doing that's days on that day again, never fear)
November 9, 2012
Nov 8: tailor settle
draw was "tailor settle"
The idea of this shot is super simple. Take just the end of a typical tailor bouncing shot, so I could focus on the tail settling out. Tails are tricky little things, especially when there's personality mixed in. This iteration has just a little emotion...mostly follow through.
The idea of this shot is super simple. Take just the end of a typical tailor bouncing shot, so I could focus on the tail settling out. Tails are tricky little things, especially when there's personality mixed in. This iteration has just a little emotion...mostly follow through.
Nov 7: grab dinner
that day's draw was "grab dinner"
This proved an interesting struggle between the quick wing beats of the awesome reference I found, and the weight/size of the character I used. Definitely not feeling the weight...here it is anyways.
This proved an interesting struggle between the quick wing beats of the awesome reference I found, and the weight/size of the character I used. Definitely not feeling the weight...here it is anyways.
oops...
So Nov 8 proved a total fail. Did not animate at all... With what little time I did have, I worked on my Lighting Workshop homework.
Playing catch up now...
Playing catch up now...
November 7, 2012
Nov 7
I know this is where today's shot should be. However, I promised myself I'd get off the computer at a certain time today, and I am sticking to it. Therefore, today's shot isn't finished yet. It's started, and I will finish it as well as tomorrow's, tomorrow. Stay tuned...
November 6, 2012
Nov 6: one leg hop
Today is "one leg hop"
Decided to go simple and stick with a side camera. Managed two versions today, yay! The first one I did first, the second with green platforms, I did second.
Decided to go simple and stick with a side camera. Managed two versions today, yay! The first one I did first, the second with green platforms, I did second.
November 5, 2012
Nov 5: be my guest
Today's draw was "be my guest"
I had a very short amount of time today, so here's today's- verrry simple. But I think the idea still comes across...
I had a very short amount of time today, so here's today's- verrry simple. But I think the idea still comes across...
November 4, 2012
Nov 4: flap while grounded
Today's draw from the jar was "flap while grounded"
Seems I bit off more than I could chew today. Took me a long time to find reference I liked, and when I did, I went with it despite the number of characters.
This is incredibly rough. Drew some sketchy thumbnails from the reference and then built my poses off that. There's only super rough posing in there right now. I think I will probably revisit this shot at some point in the near future to see it through completion. I really like the idea and direction of this shot, just way more than I could do in a day with any justice.
So here's the WIP. Rough blocking.
Seems I bit off more than I could chew today. Took me a long time to find reference I liked, and when I did, I went with it despite the number of characters.
This is incredibly rough. Drew some sketchy thumbnails from the reference and then built my poses off that. There's only super rough posing in there right now. I think I will probably revisit this shot at some point in the near future to see it through completion. I really like the idea and direction of this shot, just way more than I could do in a day with any justice.
So here's the WIP. Rough blocking.
November 3, 2012
Nov 3: finger tapping
Tonight's draw from the jar was "finger tapping"
So the first test with the grey table is basically me going two frames in the reference, and "matching" two frames in Maya and keying. For the second test with the green table, I stripped it out back the first pose only and did alot of copying and pasting with just a few major keys, and in a fraction of the time.
This is interesting because while the first test looks much better, it's easy to see how I could get there much faster with just a little more time spent refining at the end making it snappier and getting more variety (which I did not do today, as I am down to the minute).
So the first test with the grey table is basically me going two frames in the reference, and "matching" two frames in Maya and keying. For the second test with the green table, I stripped it out back the first pose only and did alot of copying and pasting with just a few major keys, and in a fraction of the time.
This is interesting because while the first test looks much better, it's easy to see how I could get there much faster with just a little more time spent refining at the end making it snappier and getting more variety (which I did not do today, as I am down to the minute).
Nov 2: that's not what i expected
Last night's draw was "that's not what i expected"
Time is getting away from me lately. Ok. Here is yesterday's test, finished today...
Time is getting away from me lately. Ok. Here is yesterday's test, finished today...
November 2, 2012
Nov 2
Today proved to be a bit of a bust. Got the shot started, but only the setup and a few poses. Simply wasn't enough time left today. I'll complete this one in the morning, and then proceed with tomorrow's later in the day. Stay tuned...
November 1, 2012
Nov 1: Weight Shift
Today's draw from the jar was "Weight Shift."
Unfortunately, I only managed one go at this shot today, and its a mess. Could it be better? Of course! Will I spend anymore time on it? No.
There it is. An exercise, and its "done." Slow start to this challenge, but a start none the less!
Unfortunately, I only managed one go at this shot today, and its a mess. Could it be better? Of course! Will I spend anymore time on it? No.
There it is. An exercise, and its "done." Slow start to this challenge, but a start none the less!
One Day 30 Day Challenge Exercises
My series "One Day" is coming back with a new focus. I am combining my current goal for the series of starting and finishing the shot in one day, with Bobby's 30 day challenge , and ideas from Kenny Roy's October Lecture.
So the plan is to start November 1. Each day of November, I will draw one paper from the jar that I've pre-populated with 30 shot ideas. Shots will be 50 frames maximum. Every day dedicate roughly an hour or so as able or necessary/appropriate. The shot will be started, finished, started again, finished again- 3 to 5 times I'm thinking per paper per day. I'll string all the finished shots together in order of creation and post the results each day.
So the plan is to start November 1. Each day of November, I will draw one paper from the jar that I've pre-populated with 30 shot ideas. Shots will be 50 frames maximum. Every day dedicate roughly an hour or so as able or necessary/appropriate. The shot will be started, finished, started again, finished again- 3 to 5 times I'm thinking per paper per day. I'll string all the finished shots together in order of creation and post the results each day.
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